Version 1.1: Post-Jam update!
Side Job Steve » Devlog
Hi everyone!
This is a small update that includes some bug fixes as well as some things that didn't make it to the 1.0 version. The web version will be replaced with 1.1, while both the new and old downloads will still remain available.
Additions
- Tutorials: You now receive a one-time popup from your phone describing how to complete a job you’ve never seen before.
- Turbo Mode: Normal Mode too slow? Enable this in the Main Menu to really speed up the game!
- New Sprites: Adds some additional sprites that didn't make it to version 1.0
- A money icon is now used in the HUD.
- New player sprites when getting hit or while sweeping trash.
Balance/Quality of Life changes
- You will now get a job every stage, instead of a chance to not get a job.
- Job objectives will now have text above them to make them stand out better during the stage.
- Increased the z scale size of the customer and obstacles to make them easier to hit.
- Slightly increase the size of HUD elements in-game
Bug Fixes
- Fix the game’s resolution scaling issue for UI elements and background on resolutions other than 1920x1080
- Fix an issue where the player could still fire while the game is paused
- Fix an issue where enemies would still fire even if they were destroyed
- Fix an issue where you can interact with the health bar slider using the mouse
Thanks for playing Side Job Steve!
Files
Version 1.1 (64-bit) 37 MB
2 days ago
Get Side Job Steve
Side Job Steve
When bounty hunting doesn't cut it, Steve's gotta branch out.
Status | Released |
Authors | Sam Quist, gardenfodder, MV1090, Awesomebaba |
Genre | Shooter |
Tags | 2D, On-Rails Shooter, Pixel Art |
Languages | English |